thread: 2014-04-14 : Getting Your Game Played and Talked About
On 2014-04-14, PaulCzege wrote:
Designers do things that help people see the interesting promises of their games, and things that hinder people in seeing them. I, for instance, refuse to talk about what I think one of my games is about until well after I've published it, and I never write explicitly what the game is about in the text. This makes it harder for me to find playtesters for any given new game. Some designers write ginormous playtest texts. And I think this makes it harder to find playtesters. What things do you do Vincent that help people see the interesting promises of your games, and what things do you do that hinder them from seeing them?