2012-12-04 : Positioning: Two Timelines in Text
Positioning series table of contents: Where were we...?
I'm back! I've decided to say a bit more about the two timelines before I move on after all.
Here's character move from the Divine playbook for Monster of the Week:
Angel Wings: You can go instantly to anywhere you've visited before, or to a person you know well. You can carry one or two people with you, but then you need to roll +Weird. On a 10+ you all go where you wanted. On a 7-9, you don't quite manage it. Either you leave the passengers behind, or you all appear in the wrong place.
A while ago we looked at some rules and identified when they referred to real things and when to fictional ones, and that was easy. In this move:
- "You" in "you can go instantly" refers to your character, the Divine, who is fictional.
- The place your character is going is fictional.
- The passenger(s) your character brings along are fictional.
- "You" in "then you need to roll +Weird" refers to you, the player, who is real.
- The dice you roll are real.
- The number listed next to "Weird" on your character sheet is real.
To see the two timelines intersecting, you just put the real things and fictional things in order. Which comes first, your character choosing to bring passengers along (fictional) or your rolling two dice and adding your weird (real)? Which comes first, your character choosing to bring passengers along (fictional) or your character having to lave them behind after all (fictional)?
If the answers to these questions seem super obvious to you - "well Vincent, the move lays out the timeline right in its text. FIRST your character chooses to bring passengers along, THEN you roll and add your weird, and THEN your character has to leave them behind (or whatever, depending on the roll)" - then YES! Hooray! You're with me. It IS super obvious.
The move also happens to include a beautiful piece of fictional positioning. Most of the moves' references to fictional things are to immediate fictional things - your character right now, the passengers, where they all arrive - but in its opening sentence, "anywhere you've visited before" and "a person you know well" refer to fictional events in the unspecified past of the fictional timeline. In order to use this move at all, you have to create or remember things that happened to your character in the fictional past.
"You can go instantly to anywhere you'll someday visit, or to a person you'll someday come to know well" would be a whole different move.
1. On 2012-12-04, Vincent said:
ET go "*huff* *huff* I'm sorta keeping up in collating all this, VB"
2. On 2012-12-04, Tim Ralphs said:
llb go "I'm amused"*
TR go "Hume is such a mystic!"*
*click in for more
3. On 2012-12-04, Vincent said:
4. On 2012-12-04, Weeks said:
5. On 2012-12-04, Judson said:
6. On 2012-12-04, DWeird said:
7. On 2012-12-04, Vincent said:
8. On 2012-12-04, Ben Lehman said:
R go "Isn't this, like, a crack in the SIS?"*
BL go "No."*
VB go "I agree with Ben..."*
JMW go "Shared fiction is only as vulnerable as "sharing""*
*click in for more
9. On 2012-12-04, Vincent said:
10. On 2012-12-04, Ben Lehman said:
11. On 2012-12-04, Gordon said:
12. On 2012-12-05, Tim Ralphs said:
13. On 2012-12-05, Christoph said:
14. On 2012-12-05, Greg Pogor said:
15. On 2012-12-05, Vincent said:
GcL go "More concrete = more to check in determining "legitimacy"?"*
GcL go "Oh, and "player chooses" . . ."*
VB go "Entirely optional in this case."*
CB go "But, what's the difference..."*
VB go "Aha, good!"*
CB go "Thanks! Standing by."
*click in for more
16. On 2012-12-05, Ben Lehman said:
17. On 2012-12-05, Vincent said:
18. On 2012-12-07, Josh W said: