thread: 2012-12-04 : Positioning: Two Timelines in Text
On 2012-12-04, Vincent wrote:
That's fine with me.
edit: I mean, unless your position is that the Angel Wings move can't work. Like, maybe you're saying that because fictional timelines can be rearranged and are never really binding, we just can't construct them when we need to.
I'm pretty sure that we construct them all the time, and that not-really-binding as they are, they nevertheless manage to act as interesting and productive constraints on our play, and that (as in this move) they're fruitfully available to game design.