thread: 2012-12-04 : Positioning: Two Timelines in Text
On 2012-12-05, Ben Lehman wrote:
Sorry to keep doing this, but just wanted to be clear: The decision about concrete or arbitrary is case-by-case (often it is rule-by-rule, sometimes it is situational.) It's not like "this is a concretely-treating game" and "this is an arbitrarily-treating game" necessarily.
P.S. I have a hunch that it's actually genuinely impossible to be 100% concrete or 100% arbitrary wrt fictional content over the course of play. I can prove it for concrete but I can't for arbitrary and anyway it's beside the point.