2011-02-14 : Tablut
This winter I learned a new game. Well, new to me; to the world, it's thousand years old. It's called Tafl, and in particular we've been playing mostly Tablut, a version from Lapland. It's an interesting game for a lot of reasons. Here's a tidy, playable version of the rules (and better balanced than the version we played, J and Eppy). Give it a try!
Play even one game and you'll discover that it's far more subtle than its rules reveal. For instance, the more pieces on the board, of both colors together, the better for the enemy player and the worse for the king's player. It's pretty easy for either side to set up a cascade of captures - I capture you, so you capture me, so I capture you - but with any such cascade, it's not straightforward who benefits more. The player who captures more and loses less benefits, yes, and so does the king's player. This means that the king's player can go more blithely into danger, despite having fewer pieces, more freely making bold and aggressive moves. The enemy player has to weigh constantly whether to engage in kind or to hold discipline. Very fun emergent play.
I'm thinking about maybe publishing an edition myself. In, y'know, lumpley games' copious free time.
1. On 2011-02-14, Kit said:
2. On 2011-02-15, Tim Koppang said:
3. On 2011-02-15, Tim Koppang said:
4. On 2011-02-15, Vincent said:
5. On 2011-02-15, Slow Dog said: