2005-02-25 : Archive 178
One thing I keep wondering about is the idea of using high mechanics systems for short periods within a larger low-mechanic game... What would it look like to play out a couple of sessions of an existing game (with highly developed characters, ut probably relatively low narrative movement per session) using a system that emphasizes stylization and narrative movement?
Well, I have to tell you that it hasn't worked for us.
I came home from GenCon '03 with a wicked rules bug, as you might expect. I'd seen snippets of My Life with Master, Sorcerer, The Riddle of Steel, The Burning Wheel, The Pool and Universalis, and I was psyched. I was a new convert to playing by formal rules. Blame Universalis especially, but every game I played taught me something.
Meg and Emily were skeptical.
I convinced them that we could try My Life with Master by making Master be an old Tremere magus we knew about, we could play the game set in our Ars Magica world, its outcome would be compatible with our game, all would be well. It took some doing but they went along with me. Then, alas, the first session wasn't fun! The aesthetics of the two games clashed, not in any way I could nail down or articulate. It was unfun enough that we didn't play a second session, just summed up and moved on.
Still hopeful, I convinced us to try to play my game Hungry Desperate and Alone in our world too. That sucked so bad that we don't even consider it to have happened. Firstly because the game's broken - but My Life with Master isn't, and it didn't work for us either.
I think it's all-encompassingly significant that we're playing Primetime Adventures with more people than just our little Ars Magica group, and that the Dogs game we started with just our little Ars Magica group only lasted two sessions.
So Charles - good luck!
1. On 2005-02-25, Chris said:
2. On 2005-02-25, Meguey said:
3. On 2005-02-25, Ninja Hunter J said:
4. On 2005-02-26, Charles said:
5. On 2005-02-26, Vincent said:
6. On 2005-02-28, Emily Care said:
7. On 2005-03-11, John Kim said: