2014-07-21 : The Object and Particular Strategy
The object of a game of Hearts is to have the lowest score when the game ends. The game ends when any player reaches 100 points.
Therefore, the general strategy of a hand of Hearts is to avoid adding points to your own score, while adding points to your opponents' scores. If you're already winning, you might prefer to shove points onto the player with the highest score, to bring the game to a quicker end, or the player with the next-lowest score, to strengthen your lead. If you aren't already winning, it's important to shove points onto the player with the lowest score, to force them to overtake you.
Suppose that at the deal your hand consists of mostly low cards across the suits. This hand is pretty safe. For this hand, your particular strategy might be to get rid of potentially point-winning cards early, before the hearts come out, so that in the later game you win no tricks.
Suppose that at the deal your hand consists of most of the cards of one suit and a couple cards each of the others. For this hand, your particular strategy might be to use the early game to solidify your domination of your strong suit, so that you can use it in the later game to force others' plays. This is a riskier hand but not a bad one.
Suppose that at the deal your hand consists of generally high cards across the suits, but all in the 8 to queen range, few face cards. This is a pretty poor hand. Your particular strategy here might be to opportunistically throw in with someone who has a strong hand, trying to shift the points you'd otherwise win onto somebody less canny or even less lucky than you.
Summary: Combined with the procedures of play, the object of the game gives you your general strategy. Combined with your general strategy, the changing circumstances of play give you your changing particular strategy.
Super Mario Brothers! Your particular strategy changes from level to level, obviously enough. It also changes when you've grabbed a fire flower vs when you haven't, when you have a lot of lives vs when you don't, when you're big vs when you're little, when you know a level well vs the first time to play it, and others.
In Apocalypse World, your object as MC is to find out what the characters make of their world. The principles are your general strategy. The changing circumstances of play are which characters, in what conditions and situations. It starts with the playbooks the players choose and develops continuously from there. Together, these give you your particular strategy. Same as in Hearts: of all the cards you could legally play, which do you consider playing, and which do you reject as poor play? In Apocalypse World, of all the things you could legally say, right now, when the players turn to look at you because they need to know, which do you consider saying, and which do you reject as inappropriate, counterproductive, or poor play?
How about now! Everybody still with me? Did I lose any of you?
1. On 2014-07-21, Vincent said:
2. On 2014-07-21, Ben Lehman said:
3. On 2014-07-21, Gregor said:
4. On 2014-07-21, Vincent said:
5. On 2014-07-21, Tim F said:
6. On 2014-07-21, Alex d. said:
7. On 2014-07-22, Gregor said:
8. On 2014-07-22, way said:
9. On 2014-07-22, Vincent said:
10. On 2014-07-22, Vincent said:
11. On 2014-07-22, Andy said:
12. On 2014-07-22, Vincent said:
13. On 2014-07-23, Fr?d?ric S said:
14. On 2014-07-23, Vincent said:
15. On 2014-07-23, Fr?d?ric S said: