2014-07-24 : The Trouble with RPGs (ii)
Following from Procedure, Components, Object, Strategy, Style; Strategy vs Style; Objects of RPGs; Non-Endstate Objects, Strategy & Style; Aside: Designing a Bell Curve; The Object and Particular Strategy; Reminder: Object Schmobject; and The Trouble with RPGs
Say that you've created a game with an object, and you're considering how best to present it to its audience.
When is it in your interests to give a quick, sharp summary of your game's object? When is it in your interests to give a vague, ambiguous summary? And when is it in your interests to leave it out, so that your audience will have to guess or discover it for themselves?
Remember that you're creating a bell curve. What effect on the bell curve does it have when you include a summary of your game's object, versus when you don't?
Look back at these three games. Why didn't their authors just come out with it? Why did they include vague, ambiguous summaries of their games' objects instead of quick, sharp ones (or did they)? Did they have good reasons, bad reasons, or what? How would you guess it has worked out for them?
These aren't questions with definite answers. I have my opinions and judgments, you have yours. Feel free to tell us all your opinions and judgments if you want, but remember that we're indie! Nobody gets to tell us what's what, we all have to decide for ourselves.
1. On 2014-07-24, Vincent said:
2. On 2014-07-24, Vincent said:
3. On 2014-07-24, Jesse Burneko said:
4. On 2014-07-24, Jesse Burneko said:
5. On 2014-07-24, PaulCzege said:
6. On 2014-07-24, Vincent said:
7. On 2014-07-24, Kit said:
GcL go "And vice versa, finding fun FOR THEM no matter the object"
8. On 2014-07-24, PaulCzege said:
GcL go "But indirect - is that important?"*
PL go "indirect"*
GcL go "What kind of indirect probably matters"*
*click in for more
9. On 2014-07-24, Vincent said:
10. On 2014-07-24, Kit said:
11. On 2014-07-24, Alan said:
12. On 2014-07-24, Vincent said:
13. On 2014-07-24, MichaelPrescott said:
JB go "I think that's intentional. Shopping in Red Box D&D had little to do with RPing in town."
14. On 2014-07-24, MichaelPrescott said:
15. On 2014-07-25, Jim D said:
16. On 2014-07-25, Vincent said: