On 2014-07-24, MichaelPrescott wrote:
Jesse, what your post about Burning Empires is making me think is that the game simply misstates the object. (Or, perhaps, that there's a more useful object than the explicit one.) It might be something like, "Engage the mechanics to portray a character conflicted between their personal goals and fighting the infection."
So, it's useful to present the object of a game when play groups will likely not stumble on it in play. Yet, discovering an object can be delightful.
Also.. I feel like there can be multiple objects in a game that are comprehensible at different times. Monsterhearts might have an object or portraying a teen struggling with three kinds of identity crisis, but if you don't know how to do that, "Use the moves a lot," and "Let others' moves influence you," seem to work really well.