thread: 2014-07-24 : The Trouble with RPGs (ii)
On 2014-07-25, Jim D wrote:
So, springboarding on MichaelPrescott's point, would it be reaching to think about concentric objects, kind of like concentric mechanics (cf. Apocalypse World and your Monsterhearts example)? Like, if you couldn't accomplish "being a teen struggling with identity", you could accomplish "let the moves influence you"?
Is that a useful notion to extrapolate to other games outside of the *World ecosystem?