anyway.



thread: 2014-07-24 : The Trouble with RPGs (ii)

On 2014-07-24, Kit wrote:

Paul gets at something important here: that a game's object, and the way to play it for the most fun (will-o-the-wisp that that idea is) might be misaligned, and people will just as often play towards the object rather than the fun.

(And sure, maybe there's a sense in which "going towards the object, come hell or high water" is fun, but maybe we can all agree that there's a distinct shade of meaning there?)



 

This makes GcL go "And vice versa, finding fun FOR THEM no matter the object"

This makes...
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