thread: 2014-07-24 : The Trouble with RPGs (ii)
On 2014-07-24, Alan wrote:
I saw something similar to Jesse. I love Mythender, as do most of the people I've played it with. But one friend saw the objective (kill the god without ascending) and correctly identified that it's a relatively straightforward optimization problem. All the over-the-top stuff that is a big part of Mythender's fun is really just color. He couldn't enjoy the game.
I can declare the "real" objective to be: "Do crazy awesome stuff," but there isn't a matching "You might not be able to do it, though, because...." Doing crazy awesome stuff is guaranteed. Maybe it's "because you might not be creative enough," which doesn't seem like a fun challenge to me.