2005-05-11 : Shining Dodecahedron
At his blog Shining Dodecahedron, Jay Loomis is doing what I'm doing, laying groundwork for conversations about RPG theory and design. He doesn't have an open house where we can ask him hard, impossible questions (yet?), but he is saying some provocative things:
Rules also provide context. There is context between the character and the setting, between the player and the system, between the character and color, and more—all in the rules of the game. This is a subtle variation on prescribing how you play the game. The rules give guidance, often implicitly, about how to role-play a character, or how to describe an even in the game.
(from What an RPG Needs)
Check it out.
1. On 2005-05-11, coxcomb said:
2. On 2005-05-11, Vincent said:
3. On 2005-05-11, ScottM said:
4. On 2005-05-11, coxcomb said: