2012-12-28 : Positioning: Disagreements?
Positioning series table of contents: Where were we...?
Here are my points!
A player's position is the total set of all of the legitimate gameplay options available to her at this moment of play. Positioning refers to the various factors and processes, including in-fiction, cue-mediated, and interpersonal, that determine a player's position.
2. Positioning & Effectiveness:
Positioning establishes (proactively or retroactively) the legitimacy of the group's various moves.
Effectiveness establishes (proactively or retroactively) the outcomes of the group's various moves.
Both positioning and effectiveness include who-knows-how-many factors, some in the form of cues, some interpersonal, some purely fictional.
There are cause-and-effect relationships between the many various factors, some formal, cue-mediated, "mechanical," some purely interpersonal.
3. The Big Model:
This isn't the Big Model's construction of positioning, effectiveness, resource, and currency, but a new construction. The Big Model's construction works for relatively conventional rpgs: GMed, action- and violence-oriented, strongly cue-mediated, one-player-one-character games. This construction is compatible with the Big Model's but works for unconventional rpgs as well.
"Gameplay options," or "moves," just mean any person's participation in their game's system, per the lumpley principle. There are active and passive moves. Asserting a fact is a move; so is assenting to it, challenging it, withholding assent to it, taking time to think about it, or any other gameplay-significant thing you might do.
5. Two Timelines:
Fictional positioning is how the game's fictional stuff affects real-world gameplay. The lumpley principle is how real-world gameplay affects the game's fictional stuff.
6. Occult co-ownership:
When you say that your character does something, no, she doesn't. Not until every person at the table agrees that she's done it.
Fictional positioning can give legitimacy to other players' assertions and challenges about "your" character, thus showing the character to be not your own at all, after all.
Fictional positioning is only and always retroactive. You can guess what your position is, and you can plan for your future position, but it's only when you test your position by making a move that you learn whether the move is legitimate. (It usually is.)
Fictional positioning can and does provide functional reward cycles in games without reward cycles in their designs.
Fictional positioning and the lumpley principle imply one another. The lumpley principle makes fictional positioning happen; the fact that fictional positioning happens shows us that the lumpley principle is in action.
Warning: If you say that you disagree, but in fact you've misunderstood, I know it's troublesome but please expect me to say so. I'll be as patient as I can be, but I will refer you back to the thread or threads you've misunderstood and ask you to ask me questions there. Thanks!
1. On 2012-12-28, David Berg said:
2. On 2012-12-28, Threlicus said:
3. On 2012-12-28, Gregor said:
4. On 2012-12-28, Dan Maruschak said:
DM of Games and idea-space
RQ go "That's what I was trying to say"*
*click in for more
5. On 2012-12-28, Vincent said:
6. On 2012-12-28, Roger said:
7. On 2012-12-28, David Berg said:
8. On 2012-12-28, Dan Maruschak said:
9. On 2012-12-28, Judson said:
DB go "Agree on the end result in Sorcerer, though not the attempted sub."
10. On 2012-12-29, Ben Hamill said:
11. On 2012-12-29, silby said:
12. On 2012-12-29, Ben Lehman said:
13. On 2012-12-29, Ben Hamill said:
14. On 2012-12-30, Josh W said:
15. On 2012-12-30, Ben Lehman said:
16. On 2012-12-30, Josh W said:
17. On 2012-12-30, Josh W said:
18. On 2013-01-02, rabalias said:
RQ go "But in both games it still has a fictional effect"*
*click in for more
19. On 2013-01-02, Vincent said:
20. On 2013-01-02, Vincent said:
21. On 2013-01-03, Gordon said:
22. On 2013-01-03, Simon C said:
GcL go "Yeah, but this stuff is for cleaning up the mess, right?"*
*click in for more
23. On 2013-01-05, Josh W said:
24. On 2013-01-06, Gordon said:
25. On 2013-02-12, Josh W said: