thread: 2012-12-28 : Positioning: Disagreements?
On 2012-12-30, Josh W wrote:
Ben, your forge history is significantly more substantial than mine, but isn't Ron's definition about something very different?
IE currency is all exchange rates and information passing between different character representations.
So "This much damage gives you this much stress points which you can spend to do this or that."
The mathematical loops of character representations influencing one another, either "automatically" in that players carry the changes across without any choice, or with choices built in about the transfers.
That kind of idea of currency, grounded originally in champions style "points for character traits", and spilling out into any chains of interaction and influence, that might be better represented as feedback loops or other systems theory jargon, seems to be what Ron meant by the term.