2012-11-20 : Positioning: My Premature Conclusion
Positioning series table of contents: Where were we...?
Down here, Carsten says:
What I really like to request is that you tell us the conclusion in the next post, otherwise it is hard to stay close to what interests you, and not just extracting what interests me about this topic.
Here's my conclusion. I still have several topics to get through before I finally reach it, so this is premature, but if it helps you to stick with me, it's my pleasure.
For a decade now I've been saying that what distinguishes a roleplaying game from other kinds of games is that a roleplaying game works by the (so-called) lumpley principle (2nd construction): "Roleplaying is a social act."
Now I'm going to say that what distinguishes a roleplaying game from other kinds of games is that a roleplaying game includes fictional positioning. Chess, Scrabble, Poker, Eat Poo You Cat - they have cued positioning, and interpersonal positioning, but fictional positioning is what makes a roleplaying game a roleplaying game.
This means that there's a very strong link between the lumpley principle and fictional positioning. My conclusion: the fact that roleplaying is a social act makes fictional positioning happen. Fictional positioning shows us that roleplaying is a social act.
1. On 2012-11-20, Vincent said:
2. On 2012-11-20, Gordon said:
3. On 2012-11-20, Vincent said:
GcL go "Cool! Although I wasn't focused on just Color-first design"*
*click in for more
4. On 2012-11-20, Evan said:
5. On 2012-11-20, Gordon said:
GcL* go "Maybe this: Saying "my people" is interpersonal positioning"*
*click in for more
6. On 2012-11-20, Ben Lehman said:
7. On 2012-11-21, Roger said:
8. On 2012-11-21, David B said:
9. On 2012-11-21, Vincent said:
10. On 2012-11-21, Gordon said:
11. On 2012-11-21, Vincent said:
12. On 2012-11-21, Carsten said: