anyway.



thread: 2012-11-20 : Positioning: My Premature Conclusion

On 2012-11-20, Vincent wrote:

1) I tried to put a word somewhere in there too. So, maybe, yeah.

I guess it's important to remember that "positioning" implies availability to the game's currency systems. It's not just that an in-game fiction exists, it's that the details of the in-game fiction are gameplay-significant.

So, yeah.

2) I think that color-first design (here's another preview!) plays to roleplaying's strengths, and cue-first design doesn't.

I wouldn't go so far as to say that color-first design is right and cue-first is wrong, or anything like that. I'm not the boss of you. I would go so far as to say that I think that roleplayers respond better, overall, to color-first design, and that makes sense to me.



 

This makes GcL go "Cool! Although I wasn't focused on just Color-first design"
But Color-first as priority in general, as exemplified by Ron's various Color-first character building exercises.

This makes...
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