2013-08-06 : The Sundered Land at Ropecon
At Ropecon I got to play my Sundered Land games for the first time at a con. I understand that some other folks have played them at a con before - John Harper and friends at Go Play Northwest, I believe? - but not me. It went great!
We started with Caravan Guards, with me as the Hazard player. I was impressed with the beautiful Finnish countryside so I had the caravan making its way through high birch and conifers on a road burnt through the forest. It was attacked by a gigantic skeletal snake, which the players' characters managed to defeat by carving a holy symbol into its spasming heart.
Of the five characters, three were dedicated to fallen gods, and come to discover they all served different cults. This was the matter of our second game, Night Watch. One was a child of a god of vengeance. One was the sole survivor of his cult's otherwise utter destruction, "and good riddance," he said. One had been a soldier and now served discredited gods of peace.
For the third game, we played Warriors, and Aaro graciously agreed to be the Butcher player. I took the character of the caravan overseer and we came under attack from, I don't clearly know. Possessed or undead townsfolk. The rules of Warriors mean that I can give you my impressions, but what really happened exists only in the Butcher player's mind, if even there.
But here's a fun thing! In that game, when we warriors should retreat but stand our ground instead, by the rules one of us is killed in the fighting. We go around and say how we fought, and the Butcher player judges what we say, and whoever's is worst, that character's killed. This is a hard rule to follow. I knew it would be when I wrote it! I think Aaro struggled with it when it came time. But he steeled himself and killed two of us before we managed to drive the attacking townsfolk away with fire and escape with the caravan.
We didn't have time to play a fourth game so we went around for epilogues. Even the killed characters got them, "what happened to you after you died?" And this was fun too: the rules for Night Watch work great for epilogues. One of the killed characters, the former soldier, his player said that after he died he found an escape from the world and eternal peace. We wondered if he was telling the whole truth. He wasn't, he admitted; he was overstating his own achievement. In fact he had only wandered the earth, substanceless, forgetful.
1. On 2013-08-08, Matti Delahay said:
2. On 2013-08-09, Ville Halonen said:
3. On 2013-08-09, Aaro Vierti? said:
4. On 2013-08-09, Vincent said: