2013-08-30 : The Object of the Game vs Your Character's Goals
In this game, your character is a wizard seeking profound power. Your character's goal is, ultimately, to bring the world to its knees in worship and supplication. This may mean the political world of kings and nations. It may mean the physical world of earth, mountains, seas, the continents, the heavens, the weather. It may mean the natural world of life, birth, death, age, memory, form. It may mean the cosmological world of gods, demons, humanity, spirit. It may mean all.
Here are some possibilities:
(a) Your job as a player is to see your character achieve her goal. You must overcome every obstacle in her way and throw down every enemy. If you do, you win.
(b) Your job as a player is to have your character pursue her goal, having her act with integrity to her personality as it develops, and play to find out what happens to her.
(c) Your job as a player is to play against your character's goals, setting her pursuit of her goals up to lead her into misunderstanding, trouble, danger, or disaster.
(d) Your job as a player is to play against your character's ambition, using her pursuit of her goals to illustrate her inhumanity and arrogance.
(e) Your job as a player is to see your character survive and prosper, regardless of her goals. You can have her pursue her goals when convenient, and ignore them when they conflict with her survival and prosperity.
(f) Your job as a player is to see your character into adventures and danger alongside the other players' characters, regardless of her goals. You can have her pursue her goals when they'll bring her along, and ignore them when they'd have her retreat into her seclusium to study instead.
These are all legit RPGs about wizards, and no doubt there are more that I haven't happened to think of this morning.
My point here is that when you design a game, the object of the game can align with the characters' goals, it can depend on the characters' goals, it can ignore the characters' goals, it can contradict the characters' goals, or whatever you as the designer decide.
1. On 2013-08-30, Vincent said:
2. On 2013-08-30, Yanni said:
3. On 2013-08-30, Vincent said:
4. On 2013-08-30, Gordon said:
5. On 2013-08-30, Vincent said:
6. On 2013-08-30, Vincent said:
7. On 2013-08-30, Ben Lehman said:
8. On 2013-08-30, Vincent said:
9. On 2013-08-31, Josh W said:
10. On 2013-08-31, Rickard said:
11. On 2013-09-02, Vincent said:
12. On 2013-09-02, Josh W said:
13. On 2013-09-04, David Berg said:
14. On 2013-09-04, Vincent said: