thread: 2013-08-30 : The Object of the Game vs Your Character's Goals
On 2013-09-02, Vincent wrote:
Josh W: I'm with you, top to bottom.
Rickard: Making the object of the game and the players' goals and jobs explicit is one approach to game design. I won't go so far as to say "should," because there are so many fruitful ways to make things implicit or contradictory. See Sunshine Boulevard for a stark and brilliant example.
But for the most part, if you aren't screwing around with the form, just making a straight-up roleplaying game, making the players' jobs and goals clear is a good and useful approach.