2005-02-16 : Archive 175
How about you summarize the state of the art as you see it. You've been talking "this is better than that" and you've mentioned obsolescence in game designs a couple times recently. Want to synthesize it all?
Uh... Want to? It all? Not really.
I'm with you, of course. I want there to be a summary of the state of the art too. I just am wholly daunted by the prospect of making one.
Maybe it'll do to say what the newest coolest games have, right now:
1. Characters1a. Character creation requires you to make no more than 49 decisions, usually much fewer. Dogs is up there.
1b. Your character sheet fits easily on one side of one sheet of paper, often only on half a side.
1c. Yet, at the end of character creation, if someone turns to you and says "what do you do?" you have an answer.
2. GMing2a. What Ron calls "GMing duties," right? The game tells you clearly who's responsible for which, and usually they're divvied out among the players, with the GM keeping only a carefully orchestrated few.
2b. Furthermore, the GM has both clear direction what to do, and a visible, transparent method for doing it.
2c. This means that, yes, the players oversee the GM's work.
3. Mechanics3a. Only Fitm Conflict Resolution will do. Task Resolution, gone. FatE ... mostly gone.
3b. People are still struggling with IIEE. That's okay. The next wave of best games are going to have it down.
3c. Positioning matters, matters, matters. Usually you have a resource you can invest in the conflicts you really want to win.
3d. Reward mechanics are getting more and more interesting. We can probably identify two main trends: the Universalis trend, where people toss coins around all the time, and the Hero Wars trend, where people change things on their character sheets all the time.
3e. Curiously, we haven't yet seen a game that mechanically rewards the GM for good GMing.
4. Inter-player Interaction4a. Trust in the Mountain Witch will knock your socks off. Expect that game to have a whole generation of tributes.
So that's a little bit state-of-the-art-y, yeah?
1. On 2005-02-16, xenopulse said:
2. On 2005-02-16, Matt said:
3. On 2005-02-17, Chris said:
4. On 2005-02-17, Per said:
5. On 2005-02-19, Vincent said:
6. On 2005-02-19, jwalton said:
7. On 2005-02-22, Ben Lehman said:
8. On 2005-02-22, Vincent said:
9. On 2005-02-23, Ghoul said:
10. On 2005-02-23, Michael S. Miller said:
11. On 2005-02-24, Ben Lehman said:
12. On 2005-02-25, lordsmerf said:
13. On 2005-02-25, Vincent said:
14. On 2005-02-25, lordsmerf said:
15. On 2005-02-25, Vincent said:
16. On 2005-02-25, lordsmerf said:
17. On 2005-02-25, Vincent said:
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19. On 2005-02-25, Vincent said:
20. On 2005-02-25, timfire said:
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22. On 2005-02-25, timfire said:
23. On 2005-02-25, Ben Lehman said:
24. On 2005-02-25, Vincent said:
25. On 2005-02-25, Ben Lehman said:
26. On 2005-02-25, lordsmerf said:
27. On 2005-02-25, Vincent said: