2015-03-17 : The Vengeful Demon of the Ring
The Vengeful Demon of the Ring
a roleplaying game for three players, one unwitting
The Object of the Game
The object of the game is to win three wishes from the demon player, then grant them their freedom, without ever letting on that they're playing a game with you.
You're an "adventurer player." You know that you're playing the game and you know the rules.
Choose one friend to be an adventurer player with you. Explain the rules to them.
Choose another friend to be the "demon player." If they figure out that they're playing the game, you lose, so don't tell them!
You and your fellow adventurer have discovered, in some isolated place, a magical ring, to which answers a powerful and impatient demon. It might grant your wishes, or it might fly into a rage and destroy you both.
Take turns with the other adventurer player, asking the demon player to do you favors.
Imagine yourself as an adventurer, asking a demon to grant your wishes. Imagine yourself making bold or cunning demands, as you like, but in real life, ask for simple favors. Ask in code. The code is this: the favor you ask must share initials with the wish you're making as an adventurer.
"Would you get me a glass of water?" = "I wish for great wealth!"
"Would you mind lifting your elbow?" = "I wish for life everlasting!"
"Would you please take this lamp?" = "I wish for true love!"
It's your responsibility to remember what you've wished for. When you have the chance, take a moment aside with the other adventurer player to explain the wishes you've made so far.
Interpreting the Demon Player's Responses
If the demon player does what you ask, the demon grants your wish.
If the demon player declines, so does the demon.
If the demon player becomes suspicious, imagine the demon becoming impatient with your wheedling and showing the beginning of a rage. You'll have to do your best to assuage the demon player's suspicions, press your luck, or else abandon the game.
If the demon player becomes frustrated, demands answers, or guesses that you're playing a game, the demon gives in to its explosive fury and destroys both of you adventurers outright. The game ends and you've lost.
So the challenge of the game is to come up with a wish, translate it by initials into a harmless request, and then ask your friend to do it for you, but without raising your friend's suspicions.
Ending the Game
If it happens that the demon grants you two adventurers, between you, three wishes, then it's time to end the game.
One or the other of you must do a favor for the demon player, unasked, whose initials are "GF," for "I grant you your freedom." For instance, you could bring the demon player a glass of fruit or a giant flower.
This ends the game. One of you adventurer players has won.
Sometime after the game, compare wishes with the other adventurer player. Whichever of you made and was granted the better wishes - more wishes, grander wishes, cleverer or funnier wishes - wins the game. This is a matter of interpretation and it's possible that each of you will consider yourself to have won.
Don't Let On
The demon player never needs to know that you've played a game together or what the outcome was. If they find out after the game ends, the result stands - it's too late by then for the demon to destroy you - but still, try not to let on.
If you're like me, you have some friends who won't mind being made to play the demon, and other friends who'll be bothered by it, even though it's harmless. It's your responsibility to choose which friends you play with.
1. On 2015-03-17, Vincent said:
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