2005-01-16 : Archive 155
Okay, new plan for the Skiffy RPG. At least, new wrinkle.
In my Meg's and Emily's Ars Magica game, my guy Acanthus did something really bad. He totally violated the trust of Meg's and Em's main characters Damwild and Soraya. He did it in play, but in secret - Meg and Em have known about it right along, but Soraya and Damwild just found out a couple nights ago.
Farscape, Babylon 5, Firefly - we get crises from without and crises from within. Some of the best and baddest conflicts come when one protagonist simply must do something simply unacceptible to another protagonist. Scorpius wants to destroy John Crichton, but Aeryn Sun does too, in her way. And John wants to destroy her right back - he can have everything he wants, if she'll only stop being who she is.
How do you have good adversity without a GM? There's the answer.
But it poses a new question: how do you create PCs who'll provide good adversity for one another? When did Acanthus become someone who must betray Soraya and Damwild? How did I know to make him so? How did I know how?
This is far past "as GM, spend a grief to break something."
1. On 2005-01-16, Chris said:
2. On 2005-01-16, Vincent said:
3. On 2005-01-16, Vincent said:
4. On 2005-01-16, Chris said:
5. On 2005-01-17, Emily Care said:
6. On 2005-01-17, Ben Lehman said:
7. On 2005-01-18, Matt said:
8. On 2005-01-19, Olle Jonsson said:
9. On 2005-01-19, TonyLB said:
10. On 2005-01-19, Bryant said:
11. On 2005-01-19, Eric Finley said:
12. On 2005-01-19, Vincent said:
13. On 2005-01-20, Eric Finley said:
14. On 2005-01-20, Vincent said:
15. On 2005-01-20, Eric Finley said: