2011-05-17 : Game Design vs Mere Instructions
Oh, it's easy. Duh. It's just permission and expectations.
When you're playing a game with people, you have their permission to do things that they would not permit under normal social circumstances, and they expect you to do things that they would not expect under normal social circumstances. Designing a game means changing the group's normal social system. Now, in the game, the group permits this, and expects this, where outside of the game it doesn't.
Telling someone that they have permission to do a thing isn't the same as changing the group's social system so that they really do have permission to do it. That's all.
1. On 2011-05-17, Kit said:
2. On 2011-05-17, Vincent said:
3. On 2011-05-17, Kit said:
4. On 2011-05-17, Todd said:
5. On 2011-05-17, David Berg said:
6. On 2011-05-18, Seth Ben-Ezra said:
7. On 2011-05-18, David Berg said:
8. On 2011-05-19, Simon R said:
9. On 2011-05-28, Zac in Virgnia said: