anyway.



thread: 2011-05-17 : Game Design vs Mere Instructions

On 2011-05-17, David Berg wrote:

"Telling someone that they have permission to do a thing isn't the same as changing the group's social system so that they really do have permission to do it."

Amen!  I really dig that way of putting it.

I think this intersects quite conveniently with the breakdown of content vs principles vs cues etc.  You want the permissions and expectations granted by each of those to be complimentary, rather than redundant or conflicting.

Examples: Vampire's content and mediating cues create expectations that can conflict.  Dead of Night's mediating cues sound to me like they just let you do what the game's content already let you do.

Sorry if that's off-topic.  Stuff's just clicking into place now is all...



 

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