anyway.



thread: 2008-01-07 : Another year's worth

On 2008-02-07, Christopher Kubasik wrote:

Hi Vincent,

Thanks for the answer. That all makes sense.

Another question, if you don't mind and have the time.

You are a game designer, and I—am not.  So you're going to look under the hood of the rules more than I do.

I'm curious about what you mean by "Sorcerer has rules about protagonists that are both particular and uncompromising?"

I'm not questioning whether it's true or not.  I've just never seen them that way.

Also: Relevance.  People have to defend their PC's relevance? I might have done this without thinking about it, but what does this mean? If I've been doing it (or have forced by players to do it) I'd like more insight on that.

CK



 

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