thread: 2008-01-07 : Another year's worth
On 2008-02-12, Julia wrote:
My understanding is that the PC doesn't have to be good or bad specifically. The PC is a protagonist, and despite her flaws, should be sympathetic to the player. At least that's what I tried to do. So being good or bad is not the point. The key is to be sympathetic.
I'm the Julia who played this game. I liked my character. More to the point, I sympathized with her. I can't say she was a good person. She was deeply flawed and she made poor choices, but in the end, I totally sympathized with her. I even hoped she got her demon husband back, because I could sympathize with the notion that where she took very little joy in anything (by my design, of course), her husband made her happy.