anyway.



thread: 2008-01-07 : Another year's worth

On 2008-02-12, Joshua wrote:

Other rpgs, especially the Primetime Adventures clan (including Shock:), you CAN presume that your character will be good, bad, sympathetic or unsympathetic, more closely matching what you're certain she should or must be. There is a cleaner, stronger, clearer link between what you intend your character to be and what she in fact is.

You can predict with greater accuracy, yeah. It's pretty central to the game that those predictions are often wrong, though. Ideally, you're right about them just often enough that you're surprised when they're wrong. But even *that* turns out to be largely in control: your assignment of your Fulcra affect how much you're affected by randomness and how much you're affected by other players' input.

This is the first time I've really tried to articulate this and it should definitely go in the Hacks section when I do. So, um, groping over here, too. You could call this a "group grope" I suppose.



 

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