thread: 2008-02-19 : Willing, provoked, inspired

On 2008-02-21, Ben Lehman wrote:

Ralph: I'm worried that rewarding the losers immediately (and, let's face it, if you die you are a loser) will lead to a see-saw dynamic which will make missions take way too damn long. I'd rather have a fast wipe than an extended fight.

Now, the thing about being rewarded for how long your guy lasts ... that's really interesting ...

We'll see how my plan works. I think I've got a pretty interesting background for the team that people are going to instantly hook into: it exploits a lot of aspects of the American experience (guerilla warfare of a free people against an imperial power) to inject sympathy for the group.



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