anyway.



thread: 2008-03-01 : Respecting the fiction

On 2008-03-05, Jonathan Walton wrote:

It's further complicated because memory is an unreliable, biased construct, especially channeled through such a blindered locus as a player character (I'm imagining a game that still has those).  So what people remember happening and the context of those actions in their head—whether they happened 5 seconds ago or 5 years ago—will be wildly divergent, yet people will tend to assume that everyone experiences a given set of events in the same way.

That makes a continuity hard to talk about.  Continuity of what?  Continuity within the Lumpley System of "what the group collectively agrees has happened" (while each individual imagines their own unique version of those events)?  I might be able to buy that, but it's a complex thing to talk about, right?  Because an unchallenged aside that one person considered table talk could be reincorporated as a major component of play and really piss people off, yeah?



 

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