thread: 2008-03-03 : The Owe List
On 2008-03-06, Mo wrote:
I'd still like to hear Vincent's answer.
If that is the case, It makes sense that it's not something that I feel I need to add tension to the games I'm playing. I don't need a mechanical incentive to force my character into hard choices or to choose a different path than the win. That's the default of the way I play.
It's worth noting that I've *never once* made a decision or taken an action in a game of IaWA that was predicated on or informed by the dice I would earn to position myself for resolution or in an effort to get on the We Owe List. I'm there those 5-9 instances for each not because I engage with the system to do so but because I don't engage in the system (read: even in a strategical sense) until the very moment before we roll and I look down and see that the dice that fit the action I've declared happen to use the forms that are lower valued. I don't play to win, win, win. I play to feel, feel, feel. I push my characters into situations where they can't or shouldn't win, or where winning is hard won and difficult for the sake of the drama and the cathartic output of play.
That doesn't mean it's not valuable to some folks, I'm sure it's critically so.