anyway.



thread: 2005-05-06 : Brainstorming from the Core

On 2005-05-10, xenopulse wrote:

Alright, no more criticism. Only suggestions :)

In accordance with Eric's suggestion re scene framing, would it be too radical if the status quo players were actually the ones creating all the conflicts? Actually, you could have a two-phase game. First, the slave is in the system. The status quo people can throw things at them, beat them up, kill their family, whatever. It's *Them* who are in charge and who call for rolls.

But if the slave rises up and decides to take it no longer, the whole thing changes. It's now the PC player who creates the conflicts and seeks out ways to change or fight the system.

In order for this to work in a way that keeps people from going the liberated way in the very first scene, maybe there's a number of obstacles to overcome that could lead to very bad consequences, so the PC has to gain some leverage first, like relationships or associations the way Eric mentions, that will help in the transition.

Therfore, we wouldn't have an endgame so much as a prelude and a transition that lead into the main game. By that time, there should be enough stuff built up that drives the character to either fight the system or try to flee forever.

Just a thought :)

- Christian



 

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