anyway.



thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings

On 2008-03-31, Brand Robins wrote:

Ben,

For me the average length of a campaign is about a year. I could name you a dozen other groups in Toronto, without straining, who do the same.

I think the thing about it is that we've got very different camps forming. Some folks really like the shorter run, some people really like the longer. For the short run folks Bliss Stage (for example) may not be short enough, and yet not be long enough for the long run folks.

Such is humanity, never satisfied.

Piers,

Sometimes. Depends on the game. I've also had games that go for a year or so in which shit explodes in almost every scene for every game for a year. It all depends on if you focus on the chronic or the acute, and how big your stakes in individual scenes are in relation to the larger scope.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":