anyway.



thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings

On 2008-04-01, ScottM wrote:

Our campaigns last 12-18 months.  After our previous campaign, everyone was ready and willing to listen to my pitches, which were indie games.  We wound up going with Shadowrun, because everyone wanted long term play.  They're not as focussed on indie rpgs, though, so take their reasons with a grain of salt.

My alternate group formed to be experimental and is enjoying PTA; for us, the specific game length was good for planning and ensuring we'd get to play with more cool games in a year.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":