anyway.



thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings

On 2008-04-02, Vincent wrote:

Well... I don't know whether gamers are especially fearful. Maybe they are, I have no idea. I personally wouldn't generalize my own very limited observations to "gamers are more likely to have prescriptive tastes than non-gamers."

My real point is, the number of gamers who DON'T have prescriptive tastes is demonstrably large enough to be an audience for my games, while the (notional?) gamers who don't want to try playing a new way have already selected themselves out of relevance to me. I can't possibly consider them when I'm designing and publishing games.

They're like, oh, I dunno, people who spend all their disposable income on extreme rock climbing. "But Vincent, what about gamers who don't want to try to play the way your game puts forward? Also, what about people who spend all their disposable income on extreme rock climbing?" Answer: "they're going to have to look out for themselves, I guess. They already aren't my audience."



 

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