anyway.



thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings

On 2008-04-04, Chris wrote:

The way I'm looking at it is, how hard it is to suggest, "Hey let's play this boardgame", "Hey, let's try out this videogame" vs. "Hey let's try out this roleplaying game."

One brings a lot more protest than the others.

But yeah, no need to design around every neurosis the world can produce.



 

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