thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings
On 2008-04-06, Ben Lehman wrote:
Note that I'm not saying you shouldn't design for long term play, or play long term.
I'm just saying that there's no market for it.
In other words: If you measure your success in sales, or in play reports, and you market to only the standard indie RPG audience, you'll probably be very disappointed in your long-playing game.