anyway.



thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings

On 2008-04-06, Ben Lehman wrote:

Note that I'm not saying you shouldn't design for long term play, or play long term.

I'm just saying that there's no market for it.

In other words: If you measure your success in sales, or in play reports, and you market to only the standard indie RPG audience, you'll probably be very disappointed in your long-playing game.



 

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