anyway.



thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings

On 2008-04-07, Troy_Costisick wrote:

Heya,

For me, a campaign is most rewarding.  I love a story that unfolds slowly and gives me enough time to express me character in multiple directions.  However, because of my lifestyle (teacher, husband, adult, club sponsor, home fixer-upper) short-run games are a necessity.  Now I can get together with my gaming group once a month, which is not condusive to campaign play.  In college, I ran an Ember Twilight game that lasted 3 and a half years and involved over a dozen players that cycled through my group.  I just don't have that kind of time in my life anymore.

Peace,

-TRe



 

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