thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings
On 2008-04-07, Troy_Costisick wrote:
Heya,
For me, a campaign is most rewarding. I love a story that unfolds slowly and gives me enough time to express me character in multiple directions. However, because of my lifestyle (teacher, husband, adult, club sponsor, home fixer-upper) short-run games are a necessity. Now I can get together with my gaming group once a month, which is not condusive to campaign play. In college, I ran an Ember Twilight game that lasted 3 and a half years and involved over a dozen players that cycled through my group. I just don't have that kind of time in my life anymore.
Peace,
-TRe