thread: 2005-05-06 : Brainstorming from the Core
On 2005-05-11, Vincent wrote:
...And then, in subsequent play, as an institution you're motivated strongly to maneuver the other players' changelings into duress consistent with your status quo.
This suggests a pretty roughshodist design, actually. "Seriously screw up given institution's resources and status quo" should be allowed as conflict stakes.