anyway.



thread: 2005-05-06 : Brainstorming from the Core

On 2005-05-11, Vincent wrote:

...And then, in subsequent play, as an institution you're motivated strongly to maneuver the other players' changelings into duress consistent with your status quo.

This suggests a pretty roughshodist design, actually. "Seriously screw up given institution's resources and status quo" should be allowed as conflict stakes.



 

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