thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings
On 2008-04-09, Gregor wrote:
Oh, I agree. But the current crop of games isn't changing that perception is it?
And design matters, right? So what do our games do to actively support/encourage campaign play? And can the do more? (And I freely admit that many traditionally-played-as-campaign games rely solely on the GM to provide that support.)