anyway.



thread: 2008-03-31 : Conpulsion 2008 Story 4: Indie Shortcomings

On 2008-04-09, Gregor wrote:

Oh, I agree. But the current crop of games isn't changing that perception is it?

And design matters, right? So what do our games do to actively support/encourage campaign play? And can the do more? (And I freely admit that many traditionally-played-as-campaign games rely solely on the GM to provide that support.)



 

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