anyway.



thread: 2005-05-06 : Brainstorming from the Core

On 2005-05-11, Vincent wrote:

Duress would, yes, be incompatible with the relationship slots.

It drives toward the issue by taking two (or more) emotionally charged and equally problematic pressures and demanding that the character navigate their intersection. Whether the larger issue turns out to be "belonging" or "freedom" or "rebellion" or whatever will arise naturally from the particular duresses we choose, and vary from game to game.

What's most important to me is that I can imagine actually doing the duress thing, just the way that you can (I presume) imagine actually doing the relationship slot thing and I can't. Effectively communicating your design comes way later in the process than designing it does - and there's going to be no effective communication of any designs in this thread. That takes a whole game text. Here, evocation is the best we can hope for.



 

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