On 2008-04-12, Vincent wrote:
Georgios: Yeah, I'm all for happy endings. Redemption without death is absolutely possible in Poison'd - I was intentionally oblique about it, but you can easily build it from the list in the section about taking your pirate out of play. Happy endings aren't what I'm talking about at all.
I think it's inevitable that playing by formal rules will mean that some of the things you want to happen in a game, can't. They cut off welcome events, whole domains at a time. That's one of the biggest strengths of freeform play - that's why I say that live negotiation and honest collaboration is more robust and flexible than any given formal ruleset.