On 2008-04-12, Georgios wrote:
Vincent: I thought as much. I really like how Poison'd rachets up the tension pretty quickly, but it's quite hard to figure out how to release it again. I suspect my playtest next week might throw up something I'm overlooking right now.
As for live negotiation & collaboration, I'm not sure I agree. I think it's certainly the most potent and effective way to affect fiction. I don't find it particularly satisfying, because I want to treat rules and narration as equal. Using one without the other feels like moving the goal posts to either acting & narrating or to tactics & strategising. It cheapens the experience for me. I want both. At the very least I want to have a firm understanding / agreement just how much emphasis will be put on one or the other in each game.