anyway.



thread: 2008-04-09 : Rules vs Vigorous Creative Agreement

On 2008-04-13, xenopulse wrote:

One of the things I keep saying about my long, involved freeform experience is that two things could really improve that kind of play, for me and many players I've played with:

1. Taking them out of their comfort zone.
2. Structuring the game, re: setting up, pacing, etc.

So, YES both to Vincent's and Jonathan's posts, and most others afterward.

But I also agree with Levi. And then there's the Gamist view of what rules do; see Beast Hunters.

And would like to add that we all know there are plenty of other playstyles out there. Some people like wish fulfillment play, and they can do that in freeform very, very well, but there's another layer of "satisfying oomph" to it when the rules support what a badass your character is. And so on.



 

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