thread: 2008-04-14 : Interchangeable?
On 2008-04-14, Brand Robins wrote:
V,
Storyteller does a similar thing—roll to hit vs defense, if successful roll damage vs soak. Especially in combination with the "initiative order attacks."
Pendragon has a slightly different thing where you're not quite doing it so task based—you both roll against each other, and whoever wins wins and goes to damage. There is no "my turn/your turn." Though, in some ways, this gets replicated by the One Roll Engine.
So there is a slight functional difference there—but I have a feeling that it is a functional difference than operates on a smaller time scale than what you're looking at. Like, you're looking at "functional differences for producing fiction over time" where as most of this kind of "screwdriver" game design looks at "specific differences in producing results in the short range."
Which to you, may feel aesthetic, but may not always be. Like, between Old World of Darkness and New World of Darkness, I find a lot of the technical aspects of the system to be more aesthetic than technical—but there is, none the less, a change in the kind of fiction that gets produced if you actually follow the rules. (Mostly around combat. You no longer have fights so much as you have beatings.)