thread: 2008-04-09 : Rules vs Vigorous Creative Agreement

On 2008-04-17, David Berg wrote:

My buddy did something I liked while GMing (hiding the calculations of combat and only telling the players the final results) once, but didn't do it later.  I told him I liked the first way better, and everyone agreed.  I wrote it down to help him remember, and to help me remember when I run, and I intend to pass it along to others when I instruct them on how to play.

That's kinda what I had in mind when I talked about formalizing informal rules and including them in design.  Do you think I'm doing something weird, or are we just using "formal rules" and "informal rules" differently in this discussion?

Sorry for the barrage of questions.  Hopefully mine and Moreno's and Marshall's all kinda add up to one thing.  Something about when the humans playing may not be up to achieving Vigorous Creative Agreement without some outside instruction or structure.

Mo, I'd be happy to hear your takes too!


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":