anyway.



thread: 2008-04-09 : Rules vs Vigorous Creative Agreement

On 2008-04-22, Emily wrote:

Oh, I'm sorry. That was not very genial of me, Vincent. :(

What I mean to say is, that a lot of the analysis we've done has been nailing down the things that have been done on an informal basis: as in tips to the gm, or how scenes are set and so on. If you mean that the specific set of processes and procedures of a given game group would lose something by being set in stone and defined, I can see that.

There is a lot that is produced by the dynamics between people, and minute or intangible abilities or preferences of individuals.  Putting that in a can would sometimes not only be impossible, but would be detrimental. Trying to make someone be or do how someone else is: a maddening task.

But, I do stand to differ with the general implications of this statement. Let's talk more about what you mean.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":