thread: 2005-05-10 : How Do You Design a Mechanic?
On 2005-05-10, xenopulse wrote:
... and that's because players want to be effective? I assume that's not just a Gamism trait, it's that people want to be able to influence the story. And while +3 is simply an advantage and more effectiveness regarding the outcome of the story, Take A Die From Them is a choice with potential consequences, which is thematic.
Does that seem about right?
- Christian