anyway.



thread: 2008-05-06 : Fantasy lit and rpgs

On 2008-05-07, Z-Dog wrote:

I was one of those 12 yr olds. We never really bothered to read the rules in Basic/Expert AD&D. I remember using character creation, monsters, the gods, treasure tables, and modules...but I didn't even bother to read the rules until long after I'd quit playing. Oh, we used THACO, that's about it.

3.0 found us all grown up and eager to learn the rules and play by the book for several reasons: they were new, we didn't want to "cheat" and we were all new to each other...so we felt like we needed the rules to "play by the book"

I think it really hit me when we started to use mini rules. When the minis really started to come out in force, I realized we were playing a very different game than the ones of my youth. Less social interaction/development...much more combat.

Eero, I like how you pointed out the he/she issue in the text, as well as the "gender-neutral" depiction of females in the game. I thought the style artwork was a nice break from the past (seemed to incorporate more modern notions than medieval) and the whole thing really felt more Fantasy than Sword and Sorcery.

I think you're very right, though. What we have today is far, far different than what I grew up with. In many ways it plays a lot more like a WoW or Diablo than anything I remember from the past.



 

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