thread: 2008-04-09 : Rules vs Vigorous Creative Agreement

On 2008-05-09, Ryan Stoughton wrote:

I read the whole discussion here (and followed it back to Yudhishthira's Dice, and Sin Aesthetics) with great interest, but I don't understand it.  It seems like you're talking about very fundamental issues for all gaming but at the same time it seems like very advanced techniques.  The idea that when I'm picking up In A Wicked Age I'm saying "Here's some things we're going to do so we can get uncomfortable things no one is going to be happy with." is totally alien to me.

(never start a sentence with) Especially given the fact that I've introduced three strangers to it, and my friendship with them is growing out of the game, rather than the reverse.

I'm used to:
friends -> things we all want -> game

What I have now is unusual for me, but really exciting:
strangers -> thing we all want is game -> friends (over time)

But when the game is something designed to make us uncomfortable... that seems like a bizarre undertaking on my part.


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